This is achieved by finding, crafting or making gems to slot into a player’s arcus that, depending on its type, can open up new spells to cast. However, with the wealth of options available, it becomes deliciously tactical as you are forever tinkering with your setup to try and gain the best advantage you can in each fight. As JRPG combat systems go, it’s really quite simple. They also have special skills via craft points or simple melee/weapon attacks. Combat is the standard turn-based affair with each character having the ability to cast spells through a device called an arcus. To get you through the game there is the same identical mechanics as with the previous game, with only a few tweaks. Interspersed amid the drama are genuine moments of humour not just from the cast and NPCs, but even from the unlikeliest of places opening chests! Each chest found in the field has a little message to read, ranging from jokes to breaking the 3rd wall with the player! The publisher should seriously consider creating full-blown written novels to accompany these games as the story is that deep and convoluted but ultimately, interesting. Even reading the copious amounts of in-game lore, I was still at times lost with what was happening.ĭespite the drawbacks mentioned, I still had a fantastic time, as the story eventually wraps things up well towards the end, and the characters are so well fleshed out, that their own interactions and relationships become even more enjoyable at times than the main story itself. It’s done on purpose to heighten tension, but when the world is so complex, it would have been better to have spelt it out (quite literally) to the player so that they could understand the significance without having to fill in the blank themselves. This complexity is exacerbated by the fact that the writing at key plot moments tends to be a little obtuse by deliberately leaving out key information just when you need it the most. It is also one of the game’s biggest drawbacks that as the game’s story is so complex and deep, it can be hard to remember just who is aligned with who and what significance this has to any particular scene. The character building of not just your own team, but that of the people you meet (even enemies), is great to experience. There are a lot of new characters to meet and play as in the newest instalment of this duology.Īs to be expected from Falcom, this is yet again another fantastic story full of wonderful lore, world-building and colourful interesting characters. The Legend of Heroes: Trails to Azure, continues with the story of Lloyd Bannings and his team from the Special Support Section (SSS for short) as they have to deal with rising tensions in Crossbell and the neighbouring political powers that threaten the fate of Crossbell. That being said, if you have completed the previous game, you will be rewarded with new character dialogue, existing bond points and many more little perks, so there is a good incentive to have played and finished Trails from Zero before starting Trails to Azure. With scant little exposition to get new players up to speed with the story thus far, you are expected to have already been familiar with the world, characters and the game. The newest instalment to the series literally starts the game directly at the point where Trails from Zero finished. However, there will be very little reason to play The Legend of Heroes: Trails to Azure unless you have played and completed the previous game of the duology, Trails from Zero. Playing any Legend of Heroes game is like putting on your favourite, most comfortable pair of shoes and remembering why you enjoy them so much. The Legend of Heroes: Trails to Azure Review
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